X Window Applications Programming, 2nd Edition
- ISBN: 978-1558281783
- March 1992
- This book is out of print but may be available from used
and out of print book sellers
Previous Edition
Overview
To learn how to program in X, X Window Applications Programming, Second Edition is a tutorial describing key features of the X programming model that you need to know to create any sort of X applications.
Whether you program with the X library alone, or with a toolkit such as Motif, you need to master the material in this book, since X's programming model permeates Motif and all other X programming toolkits.
Table of Contents
- Introduction
- Section I: Learning X Programming
- Chapter 1: Building a First X Program
- Chapter 2: Creating Windows
- Chapter 3: Drawing with X
- Chapter 4: Color
- Chapter 5: Text and Fonts
- Chapter 6: Events and Event-Driven Programming
- Chapter 7: Keyboard Events
- Chapter 8: Cursors
- Chapter 9: Bitmaps and Icons: Off-Screen Drawing with Pixmaps
- Chapter 10: Rubber-Band Lines
- Section II: Following the Rules for Well-Behaved Programs
- Chapter 11: Common Command-Line Parameters
- Chapter 12: Sending More Information to the Window Manager
- Chapter 13: Handling Critical Errors
- Section III: Putting It All Together: Building X Window Applications
- Chapter 14: Building a Small Toolkit for X Applications
- Chapter 15: Pop-Up Dialogs and Transient Windows
- Chapter 16: Introducing the Draw Application
- Chapter 17: Editing Pixmaps
- Chapter 18: The Draw Application Source Code
- Chapter 19: Enhancing the Draw Application
- Section IV: X Toolkits
- Chapter 20: An Introduction to X Toolkits
- Appendix A: Makefile for the Sample Programs
- Appendix B: Events
- Appendix C: Some Sample X Client Applications
- Appendix D: What You Need to Run X
- Appendix E: Obtaining X
- Appendix F: For More Information
- Appendix G: The Companion Source Code Diskette
- Index
Purchase Options
I'm sorry. This book is out of print but may be available from used and out of print book sellers.