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X Window Applications Programming Second Edition
by Eric F. Johnson and Kevin Reichard
MIS: Press, 1992
ISBN 1-55828-178-9
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About the book
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To learn how to program in X,
X Window Applications Programming Second Edition, is a tutorial
describing key features of the X programming model that
you need to know to create any sort of X applications.
Whether you program with the X library alone, or with a toolkit
such as Motif, you need to master the
material in this book, since X's programming model permeates
Motif and all other X programming toolkits.
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Table of contents
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- Introduction
- Section I: Learning X Programming
- 1 Building a First X Program
- 2 Creating Windows
- 3 Drawing with X
- 4 Color
- 5 Text and Fonts
- 6 Events and Event-Driven Programming
- 7 Keyboard Events
- 8 Cursors
- 9 Bitmaps and Icons: Off-Screen Drawing with Pixmaps
- 10 Rubber-Band Lines
- Section II: Following the Rules for Well-Behaved Programs
- 11 Common Command-Line Parameters
- 12 Sending More Information to the Window Manager
- 13 Handling Critical Errors
- Section III: Putting It All Together: Building X Window Applications
- 14 Building a Small Toolkit for X Applications
- 15 Pop-Up Dialogs and Transient Windows
- 16 Introducing the Draw Application
- 17 Editing Pixmaps
- 18 The Draw Application Source Code
- 19 Enhancing the Draw Application
- Section IV: X Toolkits
- 20 An Introduction to X Toolkits
- Appendix A: A Makefile for the Sample Programs
- Appendix B: Events
- Appendix C: Some Sample X Client Applications
- Appendix D: What You Need to Run X
- Appendix E: Obtaining X
- Appendix F: For More Information
- Appendix G: The Companion Source Code Diskette
- Index
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